COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Software Project Management
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 315
Fall/Spring
2
2
3
5
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s)
Course Objectives Students will be introduced the basics of software project management. Four basic building blocks of software project management will be taught and students will choose and use methods in each area that work best for their class projects.
Learning Outcomes The students who succeeded in this course;
  • 1. determine adequate software process model;
  • 2. recognize project risks;
  • 3. list software project needs;
  • 4. explain software metrics used in software project assessment;
  • 5. use appropriate software tools and methods in software project.
Course Description The following topics will be included in the course: software project model, project tools, people management, resource organization, project scheduling methods, estimation of project requirements
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to software project management
2 Managing people in software projects Software Project Management, J. Henry (ch.1)
3 Determining software process model Software Project Management, J. Henry (ch.2)
4 Tools in software projects Software Project Management, J. Henry (ch.3)
5 Identifying measurements Software Project Management, J. Henry (ch.4)
6 Form your vision Software Project Management, J. Henry (ch.5)
7 Resource organization Software Project Management, J. Henry (ch.6)
8 Project size and effort estimation Software Project Management, J. Henry (ch.7)
9 Writing software development plan Software Project Management, J. Henry (ch.8)
10 Midterm
11 Midterm Review - Schedule your schedule Software Project Management, J. Henry (ch.9)
12 Schedule your schedule - Project Presentation Software Project Management, J. Henry (ch.10)
13 Project Presentation
14 Project Presentation -
15 Semester Review
16 Final exam
Course Notes/Textbooks

Software Project Management, A RealWorld Guide to Success, Joel Henry,

2004, ISBN 032122342X

Suggested Readings/Materials

SWEBOK, Guide to the Software Engineering Body of Knowledge: 2004, IEEE, ISBN-13: 978-076952330

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
5
20
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
35
Seminar / Workshop
Oral Exam
Midterm
1
20
Final Exam
1
25
Total

Weighting of Semester Activities on the Final Grade
6
75
Weighting of End-of-Semester Activities on the Final Grade
1
25
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
14
1
14
Field Work
Quizzes / Studio Critiques
5
2
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
32
Seminar / Workshop
Oral Exam
Midterms
1
10
Final Exams
1
20
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science and Computer Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Computer Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the requirements; to be able to apply modern design methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in Computer Engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or Computer Engineering research topics.

X
6

To be able to work efficiently in Computer Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of Computer Engineering practices on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Computer Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

X
10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

X
11

To be able to collect data in the area of Computer Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Computer Engineering.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest